![]() On monk I’d probably stick to Halls of Agony 3 and Temple of the Firstborn 1. If you only get small killstreaks in fields, it’s not really worth it. Some weak skill design, boring and limited viable builds, and Land of the Dead, drags it far far down. I don’t think I’d do Fields of Misery as a monk though, Fields is only good if you can reliably get 400+ kill streaks, but monk doesn’t really have any good skills for that. Necromancer - ugh, so disappointing, since Necro is probably my favorite in D2. It just seems to have a tendency of its most boring builds also being its best. Still, it is the main spell caster of the game, cant really dislike it.Ĭrusader - It is decent, very much the tanky class, and I enjoy that part of it. At 70 CDR Epiphany has only 18 seconds cooldown, which means 3 seconds downtime that can be bridged by using Serenity Ascension. You just focus on getting to the Golden Chest. Mostly Zodiac ring, and enchanting to cdr. If you have friends to play with, the easiest is the Raiment dungeon. Just take your time and drop a bell into every room once you get the decoy objective. Wizard - spell casters tend to be my favorites in games. Sunwuko is probably the easiest to solo, you don’t need Kyo’s Blade so you can equip In-Geom so that you can get across the gigantic map. Not much interest in the non-pet builds however. WD - Have really enjoyed it as a pet class. I have enjoyed all the classes to some degree.Ī ranked list, best to worst, over time (some of it from vanilla, some of it now, so a bit hard to compare directly):ĭemon Hunter - I like the overall design and skill set. Maybe it is because they all feel too similar at this point, that I dont really have very strong feelings one way or the other (except for the Necro!). ![]()
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